Closed zzzbbs closed 1 year ago
Hi, this is an interesting issue. Did you compute joint positions by multiplying the joint regressor with the posed mesh?
Hi, this is an interesting issue. Did you compute joint positions by multiplying the joint regressor with the posed mesh?
Thanks for your answering, I made some mistakes while I drew rotation matrix yesterday. The following is a correct rotation matrix image.
Thank you for sharing such a valuable project. I want to extract the actual human hand rotation matrix. I knew that smpl is relative rotation, so I directly use the global rotation matrix by utilizing
smpl_layer.py.
to extract th_results_global. After that, I found the rotation matrix I got will change rapidly according to the states of human. While human hands up, the z axis of wrist rotation matrix is not parallel to the vector from elbow to wrist. While human began to walk and hands down, the z axis of wrist rotation matrix is now parallel to the vector from elbow to wrist. Is this phenomenon normal?Human hands up:
https://user-images.githubusercontent.com/81844650/220058612-ab05d2de-1859-425e-a8e9-cc745ba878b6.mp4
Human walking:
https://user-images.githubusercontent.com/81844650/220058656-6d73f7cc-d1d6-4a00-8410-2ad23ddb81bc.mp4