Calculus-Master / DifficultRaids

A Minecraft Mod that enhances the difficulty of Raids.
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Enchantment level 0 #17

Open ANormalRaft opened 11 months ago

ANormalRaft commented 11 months ago

1.19.2 beta 11 Forge 43.2.23

I tested this on a modpack with just this mod on

When testing the Hero raid, I looked in the magic rewards chest and I noticed that enchantments could be generated with an enchantment level of 0, which when used on an anvil gives level 1 of the enchantment. Now, apart from looking ugly and causing general confusion, this wouldn't be this bad, but for some reason this seems to bypass KubeJS's getEnchantments() function, which means that I can't use LootJS to ban enchantments I don't want to see (meaning I can't use this mod)

Also, I know this may not be within the scope of the mod, but when testing on an Amplified world, the loot chests spawn far away from the village (about 1000 blocks away!)

OceanusProcellarum commented 9 months ago

1.19.2-2.0-beta 11

I can report the same things happening.

Calculus-Master commented 8 months ago

I have this fixed in the next update. For the time being, loot tables are actually fully customizable through datapacks so that could be a way to avoid the issue.

I've run into the loot chests spawning miles away thing as well, I honestly don't know why it happens, but I'll check and see if I can uncover anything.