Calculus-Master / DifficultRaids

A Minecraft Mod that enhances the difficulty of Raids.
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Raid tiers + rewards upgradable AFTER victory #19

Open OceanusProcellarum opened 9 months ago

OceanusProcellarum commented 9 months ago

Difficult Raids 1.19.2-2.0-beta 11 Forge 43.3.0

Once a raid is completed and the bar above displays something like "Default Raid - Victory" (and before the loot chests spawn), applying bad omen on yourself during this period can increase the tier of the raid, and successive repetitions can raise the tier up to grandmaster. It will display "Grandmaster Raid - Victory" to reflect this.

Through this, a player can receive grandmaster loot chests with high-tier enchantments and treasure even though they've defeated only a default raid.

This is a problem especially in modpacks with alternate methods of attaining bad omen, like the Ravager Horn from It Takes a Pillage or the banner-burning mechanic from Savage and Ravage. It's also a problem even without those mods, as multiple players that had previously acquired bad omen 1 through vanilla methods may be able to enter a village in the victory phase. Each of their bad omen statuses would be consumed, increasing the raid's tier, as well as the (unearned) rewards.

Potential fixes:

Calculus-Master commented 8 months ago

Sorry for the delayed response! Thank you so much for noticing that. I believe the easiest option is to lock the raid's tier entirely (though I do think locking it after the first wave is a good idea), so I have this planned for the next update.