We should add a capacity variable for resources to the base object. Either we should have a cap on resource storage or a cap on the number of gatherers. Whichever one we choose we should do for gameplay reasons. We could even have a global storage variable for each resource which expands both resource capacity and production capacity.
We should add a capacity variable for resources to the base object. Either we should have a cap on resource storage or a cap on the number of gatherers. Whichever one we choose we should do for gameplay reasons. We could even have a global storage variable for each resource which expands both resource capacity and production capacity.