This addresses issue #59 It is super simple and just makes our resource accumulation depend on physics time rather than on frame number. This simply ensures that resources dont accumulate slower on slower machines and that our rate of increase is tied into time rather than frame number. So the units make more sense. 1 means 1 unit per second rather than 1 unit per update loop.
This addresses issue #59 It is super simple and just makes our resource accumulation depend on physics time rather than on frame number. This simply ensures that resources dont accumulate slower on slower machines and that our rate of increase is tied into time rather than frame number. So the units make more sense. 1 means 1 unit per second rather than 1 unit per update loop.