I'm not sure how much we've discussed this in the past, but I think we should have a scene that stores all of the player information. Which for now would just be totals for each of the material types. So the player would store materials and then have to travel between bases to collect materials from them to add to the player stock. This provides a nice way to transfer materials between bases without having a single global stock of materials.
I'm not sure how much we've discussed this in the past, but I think we should have a scene that stores all of the player information. Which for now would just be totals for each of the material types. So the player would store materials and then have to travel between bases to collect materials from them to add to the player stock. This provides a nice way to transfer materials between bases without having a single global stock of materials.