Okay, everything should be updated now. I did my best to alter the coding style too in order to conform with godot3 practices. That mostly means accessing nodes with the $ shorthand. And setting properties directly rather than through methods.
All the functionality should still be there, I even cleaned up a few nodes to work better than before (looking at you TimerButton).
With this PR I move that we overwrite the master branch and start working out of that instead of the godot branch. At this point it doesn't make sense to keep our phaser stuff on master.
After this, all that is left is to pick a new name and update the repository and README accordingly.
Okay, everything should be updated now. I did my best to alter the coding style too in order to conform with godot3 practices. That mostly means accessing nodes with the $ shorthand. And setting properties directly rather than through methods.
All the functionality should still be there, I even cleaned up a few nodes to work better than before (looking at you TimerButton).
With this PR I move that we overwrite the master branch and start working out of that instead of the godot branch. At this point it doesn't make sense to keep our phaser stuff on master.
After this, all that is left is to pick a new name and update the repository and README accordingly.