CalebJohn / into-the-great-abyss

A prototype for a space exploration/management game.
GNU General Public License v3.0
2 stars 3 forks source link

Resource Management #99

Open clayjohn opened 6 years ago

clayjohn commented 6 years ago

As a way of simplifying building, Why don't we require that the unit of cost for building is a combination of energy and hardness of material, and then other actions are completed just by using energy (moving tiles, operating the scanner etc.).

For building we could just give a cost requirement to build. Say 100 hardness. That could be met by using 200 clay with a hardness of 0.5, or 1000 wood with a hardness of 0.1. And then a energy requirement to build say 100 again. We could use 1000 liquid with a potential energy of 0.1, and an activation energy of 0, or we could use the energy from 100 liquid to activate the energy in 10 minerals with a potential energy of 10 and an activation energy of 1.

CalebJohn commented 6 years ago

I like it! We need to come up with a more clear system for why that is, maybe we have a furnace and different items have different energy costs to enter the furnace?

clayjohn commented 6 years ago

I like that idea. It makes it very clear to the player what is going on. My initial thinking had been along the lines of, for water you just make a mill, for wood you can burn it easily, for coal it takes a lot to ignite, but it still burns, for minerals you need to split atoms, etc.

Maybe we should make a sci-fi sounding name instead of the furnance. Or better yet, call it "The Furnace" but then describe it in a sci-fi way.

CalebJohn commented 6 years ago

Maybe that should be a theme? Everything has boring names but intense descriptions?

clayjohn commented 6 years ago

Yea. we can just describe it all either through the messenger or through mouse over text. Either would be super easy to implement.