Open clayjohn opened 6 years ago
I like it! We need to come up with a more clear system for why that is, maybe we have a furnace and different items have different energy costs to enter the furnace?
I like that idea. It makes it very clear to the player what is going on. My initial thinking had been along the lines of, for water you just make a mill, for wood you can burn it easily, for coal it takes a lot to ignite, but it still burns, for minerals you need to split atoms, etc.
Maybe we should make a sci-fi sounding name instead of the furnance. Or better yet, call it "The Furnace" but then describe it in a sci-fi way.
Maybe that should be a theme? Everything has boring names but intense descriptions?
Yea. we can just describe it all either through the messenger or through mouse over text. Either would be super easy to implement.
As a way of simplifying building, Why don't we require that the unit of cost for building is a combination of energy and hardness of material, and then other actions are completed just by using energy (moving tiles, operating the scanner etc.).
For building we could just give a cost requirement to build. Say 100 hardness. That could be met by using 200 clay with a hardness of 0.5, or 1000 wood with a hardness of 0.1. And then a energy requirement to build say 100 again. We could use 1000 liquid with a potential energy of 0.1, and an activation energy of 0, or we could use the energy from 100 liquid to activate the energy in 10 minerals with a potential energy of 10 and an activation energy of 1.