Calinou / godot-asset-library-laravel

Experimental Godot Asset Library rewrite using the Laravel framework
MIT License
66 stars 16 forks source link

[Question] Roadmap or help needed? #467

Closed jonasgeiler closed 1 year ago

jonasgeiler commented 1 year ago

I noticed that this project is going forth rather slowly and with the release of Godot 4.0 I was surprised there's still the old asset store being used... So I am very interested in helping out, even if I'm not sure how much I'm able to (occupied with work). The problem is I'm not sure where to start. Is there a roadmap somewhere or a list of features still missing, or a TODO? I noticed there's a "heroes wanted!" label but only one issue using it. The CONTRIBUTING file is also not helping much...

Thanks in advance!

Calinou commented 1 year ago

This project was an experiment, but we ended up scrapping it (so it won't be deployed in production). The reason is that since Godot now has a foundation, it will be getting an asset store with support for both free and paid assets at some point in the future.

This platform isn't suitable as a basis for a commercial asset store for many reasons. It lacks payment processing, ID verification for asset uploaders, and much more that you need to implement to get a paid assets working. A commercial-friendly platform pretty much requires rethinking how the asset library would work from scratch, which implies a full rewrite.

I've archived this repository accordingly.