Open davcri opened 1 month ago
This should be possible by doing 3 things:
create_example_cubemap.tscn
scene.save_png()
calls in https://github.com/Calinou/godot-cubemap-generator/blob/main/save_image.gd with save_exr()
.Make sure to stick to the Forward+ rendering method when doing so to ensure the maximum possible color precision.
Hi Hugo, thanks for this nice demo!
Would it be possible to export HDR images?
https://docs.godotengine.org/en/stable/tutorials/3d/high_dynamic_range.html states:
How can this be achieved? It would be really interesting for my workflow.