Closed akien-mga closed 6 years ago
Apparently when you have a window size bigger than the system's screen size, Godot automatically defines maximized mode (at least on X11), so we need to correct that when changing size.
This behaviour should maybe be made optional in Godot FWIW.
Apparently when you have a window size bigger than the system's screen size, Godot automatically defines maximized mode (at least on X11), so we need to correct that when changing size.
This behaviour should maybe be made optional in Godot FWIW.