Describe the solution you'd like
A time-based lockout instead of player-based.
Config would look something like:
#If non-zero, number of minutes until a placed block will give XP for breaking it
block_xp_delay = 0
#if block_xp_delay is used, what amount of the original XP should be given
block_xp_multiplier = 1.0
#if block_xp_delay is used, should the XP return:
# 0 as soon as the delay is reached
# 1 linearly
# 2 exponentially
block_xp_multiplier = 0
Why is this feature needed
Ideas for extra ways of handling block XP anti-cheese
Describe alternatives you've considered
Sleeping. Sleeping is always a good alternative.
Describe the solution you'd like A time-based lockout instead of player-based.
Config would look something like:
Why is this feature needed Ideas for extra ways of handling block XP anti-cheese
Describe alternatives you've considered Sleeping. Sleeping is always a good alternative.