Calvinjk / DungeonCrawler

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Is movement AP bankable up to a point? #43

Open medicinemetasin opened 5 years ago

medicinemetasin commented 5 years ago

It should probably transfer over to a degree. Similar to Flashpoint movement handling, shouldn't go higher than 2x base movement speed. Wouldn't make sense to bank movement points when not trying to move (when in melee combat) - but if you're trying to get somewhere and spend 4 movement because the most direct path is diagonal, players should definitely get that 1 movement rolled over to their next turn.

Calvinjk commented 5 years ago

Yea, I was actually thinking about this the other day. Here is what I think the method should be (very similar to your thoughts):

-On your turn, you can move up to your movement speed. -You can break up your movement however you wish. -At the end of your turn, any unused movement gets saved (up to 2x or 1.5x your max speed)

This allows players to "dash" by not moving in the previous turn. It also means that if they have a speed of 4 and want to move 8 tiles away, they can get there in a LOT of different ways over the course of two turns, either by splitting the movement or waiting a turn and doing it all at once. HOWEVER I think we need to be careful about this:

-Ranged classes generally do not move much and tend to have higher base movement speeds. If we follow this archetype, this puts a LOT of power into their hands as they will generally have the saved speed to run away from any unit that spent their movement to get in close to them. I just think we need to be careful shifting this much power into kiting.