CameraKit / blurkit-android

The missing Android blurring library. Fast blur-behind layout that parallels iOS.
MIT License
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A resource failed to call destroy #51

Open Kurounin opened 5 years ago

Kurounin commented 5 years ago

On API 28 after calling startBlur() I noticed in the debug console lots of messages about: W/System: A resource failed to call destroy. These messages keep showing even after calling pauseBlur() and they seem to be correlated with the fps setting (the higher the fps, the higher count of messages). I upgraded from version 1.0.0 to version 1.1.1 thinking it might fix these issues, but there seems to be an additional message now: V/RenderScript: User-backed allocation failed stride requirement, falling back to separate allocation and the blur keeps being reapplied, until everything because a consistent color.

mck182 commented 5 years ago

I have the same issue. Have you found a solution for this?

Kurounin commented 5 years ago

@mck182 Not yet. I'm waiting for a reply from the developers

subzero10 commented 5 years ago

Any updates on this?

boylenssen commented 3 years ago

@Kurounin are you using it in a recyclerview? I seem to have this issues there

Kurounin commented 3 years ago

@boylenssen I was using it in a recyclerview, but after not getting any updates on the issue I went with a simple transparent frame that dims the background.