I'm using the defaults form the examples but the blur appends to itself every update.
If I set the fps to 0, every redraw of the fragment will add additional blur on top of the existing blur.
That is one of the "problem" of this library. If you want to pause the update, just call blurLayout.pauseBlur();, that seems to be the only way to stop the blur from updating.
I'm using the defaults form the examples but the blur appends to itself every update. If I set the fps to 0, every redraw of the fragment will add additional blur on top of the existing blur.