CammiePone / FireworkFix

An overhaul to Firework Rockets and how the Crossbow makes use of them.
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Fireworks Damage Immunity #20

Open ihymyly opened 1 month ago

ihymyly commented 1 month ago

When using Multishot enchantment, the possible damage output is greatly weakened. Please allow a configurable option to disable damage immunity and knockback caused by fireworks. The former can be disabled by default.

On another note, a 1.20.x version would be greatly appreciated.

CammiePone commented 1 month ago

well your second prayer is answered by the existence of this branch https://github.com/CammiePone/FireworkFix/tree/1.20-dev

as for the first one, might not be a bad idea. literally a one-line fix, even though the high damage is kinda intentional (whether or not you'll end up using it with the new damage calcs, including fall off and proper splash damage calcs though... we'll see)

ihymyly commented 1 month ago

Yeah I noticed the damage changes. The only problem is towards the late-game with Protection, toughness and whatnot, it falls off significantly in my opinion, dealing about 1.5 hearts of damage to full Prot-Netherite. Considering fireworks are time-consuming or expensive, I thought it'd be a nice tweak as a later-game weapon. 2024-05-08_09 01 31 The image below shows the small experiment. A workaround could be done using mods that change the damage-reduction formula, but seems a little excessive just to make fireworks a better weapon lol.