Closed Parachutexd closed 3 years ago
Yes, this is something I have planned to add soon, actually. It's definitely useful for preventing lag in the editor, particularly when trying to move a level in the GridVania sample.
For the current moment, you can add a composite collider 2d to the tilemap GameObjects into the scene, but I understand it's some manual work. 😅
I'll let you know when this feature gets added. Thanks for the kind words 🙂
Great! Thank you very much!
I just pushed an update that adds a toggle for a CompositeCollider2D. Let me know what you think.
It's in version 2.0.4: https://github.com/Cammin/LDtkUnity/blob/master/Assets/LDtkUnity/CHANGELOG.md
Closing this issue. Feel free to reopen if necessary. 🙂
Awesome! It works perfectly for me. Thanks for your effort!
Hey Cammin, GREAT WORK! Your 2.0 version just brings LDtktoUnity into another level! Just one quick question, can I generate Composite Collider 2D by default instead of only Tilemap Collider 2D?