Closed BKcore closed 2 months ago
Yeah, this looks very cool. I may implement this sometime, in case this can be helpful for anyone else in the same situation.
Thanks for providing your solution to rerouting paths 🙂
This issue is a little old, but it would be a great feature. Working with small resolution in LDTK and then the possibility to replace with high resolution assets when importing in Unity would be awesome
+1 to implement this feature
The newest version 6.4.2 adds a texture field to use an alternate image with a higher resolution! The inspirations for how to choose how this is added was appreciated :)
https://github.com/user-attachments/assets/0f747c97-75ea-4812-9bb2-5ba9bb184b02
Hey,
Following up from a conversation on the LDtk discord.
Turns out you've made a bunch of changes to the project since I grabbed the source, so making a PR wouldn't be trivial. Here's a patch of the changes instead if you want to take a look.
ldtk-asset-proc-changes.patch.txt
This includes 2 changes:
These changes allow remapping of the tileset art to a different file, with a different tile resolution, allowing the use of HD tilesets (keeping low-res tilesets in LDtk which doesn't support high-res tiles).
Here's what the path mapper looks like on my side: