objective_icon_labels.xtbl, missions.xtbl, quests.xtbl loading_screen.xtbl, cutscene.xtbl, cutscene_cameras.xtbl, loading_tip_text.xtbl and cutscenetable.xtbl possibly break cutscenes when formatted or optimized
Refire delay only works in weapons.xtbl
Acid Glob - Functional. Just needs weapon sounds.
Acid Puke - Doesn't work.
Acid Spit - Basically useless.
Acid Thrower - Acts as a corrosive spray bottle. Kinda useless unless you're cleaning up debris.
Alien Shotgun - Works but muzzle flash needs to be adjusted and add a cooldown and damage reduction.
Ball Lightning Gun - Doesn't work.
Behemoth Roar - Just fires a tiny tiny projectile that does basically nothing
Big Acid Spit - Also useless.
Bomb Lobber - Doesn't work.
Boom Cannon - Functional. Just needs weapon sounds.
Electrical Pulse Blast - Doesn't work.
Gambit Gun - Doesn't work.
Grunt Quill - Doesn't work.
Monolith Gun - Functional. Just need particle adjustments and a cooldown.
Queen Beam - N.O.
Casual = Game Journalist Mode.
Normal = Average. Not challenging or hard, not braindead.
Hard = Challenging, but balanced and fair.
Insane = A true challenge for pros. But beatable with experience.
Map order: Canon > bonus maps > dark map canon > bonus dark maps
spawn_resource.xtbl might use spawn_group_human.xtbl, might be possible to remove the alien that destroys buildings from Dust survival
All ruin and infestation maps are unlocked immediately
All unlocks and cheats are now free to purchase (for dev/test purposes)
All weapons unlocked by default in infestation (for dev/test purposes)
Adds the missing mp_weapon_overrides.xtbl file so we can balance weapons separately for multiplayer and singleplayer (tweaked a few things to make it more like guerrilla in some ways after playing 10 rounds but it's wip)
Adds new characters to multiplayer (not final, needs xdeltas for rosters due to a limit of how many show in menu)
Adds a survival version of Dust to Dust
Adds all the cheat weapons to Ruin mode
Adds bloom that was disabled for some reason and added weather/lighting files for maps that were missing them
Added every weapon including cheats and bonus weapons to infestation (they still need to be balanced)
Buffed shotgun in multiplayer (needs details, not final)
Buffed Assault rifle (needs details, not final)
Buffed enforcer (needs details, not final)
Buffed laser pistol (needs details, not final)
Buffed plasma thrower (needs details, not final)
Buffed rocket launcher (needs details, not final)
Compresses multiple files to reduce the memory pool load
Disables startup videos
Delayed Explosion Laser Handheld, Lava Barge Turret Handheld, Napalm Laser Handheld, Nano Grenade, Plasma Thrower and the Unicorn gun can now be used in Total Chaos Ruin mode in addition to Free Play
Disables camera shake
Disables radial blur
Disables caps on various visual effects (console nerfs)
Glass bullet decals now always appear and only one per bullet appears for realism
Stops debris despawning instantly and adds collision that reacts to player movement
Stops gibs despawning instantly
Stops bullet mags despawning instantly
Improves draw distance of lighting
Improves general lighting quality
Improved alien lighting
Improves blood decals (needs details)
Increases number of aliens that spawn per wave (not all waves done, up to wave 15 or so, only singleplayer waves changed for the most part so far, not final)
Increases decal lifetimes
Increases draw distance of shadows
Increases draw distance of blood, bullet hole and blast decals
Increases draw distance of NPCs
Increases draw distances of various misc objects and structures
Increases FOV to 85
Increases the speed of climbing ladders by 2.5x
Increases jump height when walking and sprinting
Improves destruction by making it similar to RFG instead of everything being made of cardboard
Improves connection in matchmaking
NPCs now do the same amount of damage to each other as the player
NPCs now do the same damage to each others vehicles as the player
NPCs now take 30 minutes to remove attached projectiles
Player now does same damage to friendly NPCs as enemies
Players now move the same speed when moving sideways in Infestation
Reduces respawn time to 2 seconds from 5 in Infestation
Reduces respawn invulnerability to 2 seconds from 5 in Infestation
Reduces revive invulnerability to 2 seconds from 6 in Infestation
Removes the pre wave delay in Infestation
Removes the post wave delay in Infestation
Removed delay on repair grenade (for dev/test purposes)
Removed cost of resetting player upgrades (for dev/test purposes)
Removes input reduction when jumping or falling
Removes delay when switching weapons
Reduced lives in Infestation to 8 from 12 for one player, to 4 from 6 for two players, to 3 from 4 for 3 players and to 2 from 3 for 4 players
Reduces auto aim strength for mouse and keyboard
Fixes formatting for all XTBL files so the game is easier to mod on top of the patch
Fixes various bugs
Various improvements to player movement and lots of other stuff in tweak_table.xtbl