Open CamoRF opened 1 year ago
rfg_dan360por_export.zip Nabbed his Wrecking Crew/MP portrait too. Not sure if this is worth grabbing/upscaling. The Remaster one can probably be photoshopped to have the correct jacket color and look better.
Did a check of the original Steam Edition textures in the remaster. All of the Xbox normal maps are worthless, and not needed. Since remaster is using upscaled normal maps that fits with the Xbox texture. The Xbox head texture is also worthless and not needed. The only things that need to be done is upscaling the Xbox body texture (that's Camo's job), touching it up manually (which i'll do) and then making a new specular texture, as the Xbox specular texture is junk (it's too low res to be worth upscaling.) Making the new specular texture will need to be done after I finish the manual touching up of the body texture.
rfg_dan360tex_export.zip Ripped Dan's Xbox 360 textures via RenderDoc by running the game in Xenia Canary. This includes the highest resolution versions possible and not the mips, as better mips can be generated from the upscaled resulting image. I don't know if the head texture from Xbox is even needed, will need to compare the Remaster version and if it's the same just use the Remaster one but it's included for the sake of completion.
EDIT: I̵ ̵c̵a̵n̵'̵t̵ ̵g̵e̵t̵ ̵N̵a̵n̵o̵f̵o̵r̵g̵e̵ ̵t̵o̵ ̵w̵o̵r̵k̵ ̵f̵o̵r̵ ̵m̵e̵,̵ ̵i̵t̵'̵s̵ ̵c̵r̵a̵s̵h̵i̵n̵g̵.̵ ̵P̵l̵e̵a̵s̵e̵ ̵d̵u̵m̵p̵ ̵t̵h̵e̵ ̵R̵e̵m̵a̵s̵t̵e̵r̵ ̵t̵e̵x̵t̵u̵r̵e̵s̵ ̵a̵n̵d̵ ̵s̵e̵n̵d̵ ̵t̵h̵e̵m̵ ̵t̵o̵ ̵m̵e̵ ̵i̵f̵ ̵I̵ ̵d̵o̵n̵'̵t̵ ̵g̵e̵t̵ ̵t̵h̵a̵t̵ ̵s̵o̵r̵t̵e̵d̵ ̵o̵u̵t̵ ̵s̵o̵o̵n̵.̵
EDIT 2: Got the textures myself. Money helped me fix it.