First person: Remove Alec Masons head, replace weapon models with ones for first person, reduce clipping, change animations, script to switch back to third person in vehicles
More fleshed out world with more buildings etc
HD character textures
HD weapon textures
HD decals
HD effects
HD cubemap in always loaded in misc.vpp
HD backpacks
HD clouds
HD moon, sun etc in that always loaded peg file
HD Loading screens
HD rocks
Could extract the old HD loading screens and thumbnails from old version of patch
WC versions of Quarantine, Excavation, Rift, Fallfactor, Crashsite and Deadzone
Kill unkillable NPCs
You can replace Alec in SP by directly porting DLC sam, rfg_pc_dlc overwrites his file? (player_female.xtbl could maybe be used to fix player model swaps in SP)
They imply there are other lone guerrillas like Mason out in the field pulling jobs for the Red Faction and doing stuff, AKA heroes of their own story, but it's very poorly shown in the game itself.
Missions where you fly the EDF fliers or bombers and take out EDF bases on mountains
Stunt jump activities
More demo master activities
EDF counter attack set after main story (based on Sams post game dialogue)
Mission where you destroy the EDF fliers, you can kill everyone and you get a red alert
Space asshole: player causes as much chaos in a given sector while being attacked by progressively more overwhelming forces. Bonus points if you make the song space asshole play
Rewrite graphics improvement script for RSL2
Try to fix the skybox with clouds just doing a circular motion
Upscale .bik videos with Topez Video Enhance
Make all sectors look like EOS
Reshade preset
Attempt to port RFA characters
Misc Notes
[ ] Damage control with ore deposit models from SP
[ ] Improve README.md with list of key features and screenshots of things like new weapons etc
[ ] Go through changelog and fix typos, formatting, order of categories etc
[ ] Test if making ladders orphans makes them more durable
[ ] Test adding an entirely new Siege target
Map Ideas
[ ] Frost (outside map)
[ ] Vista (outside map)
[ ] Outpost (outside map)
[ ] Repurcussion (outside map)
[ ] Warlords (outside map)
[ ] Expansion (outside map)
[ ] Equilibrium (outside map)
[ ] Abandoned (outside map in Canyon)
[ ] Imperial (outside map)
[ ] Haven (outside + maybe in the pit in the middle)
[ ] Scrapheap (outside map)
[ ] Transmission (outside map)
[ ] Broadside (sewer)
[ ] Settlement (small sections - multiple maps)
[ ] Wasteland (small sections - multiple maps)
[ ] Fall Factor (small sections - multiple maps)
[ ] Pinaccle (interior only)
[ ] Crash Site Interior only
[ ] Cornered could be used for a smaller map
[ ] Crevice could be used for a smaller map
[ ] Crescent could be used for a smaller map
[ ] Gauntlet could be used for 3 smaller maps
[ ] Wreckage terrain could be used for an entirely new map
[ ] Repercussion terrain could be used for entirely new map
[ ] Fall factor could be used for a smaller map
[ ] Platforming map using CTF flags as the objective
[ ] Sandpit KOTH
[ ] 1-2 minutes to access certain area with power weapons or the bridge/tower collapses and you need to repair it
[ ] Each team has one backpack rack with one backpack and they are team exclusive, meant for team bagman
[ ] Outside of Expansion or Scrapheap for PLAINS map?
[ ] Broadside interior map
[ ] Warehouse
[ ] Cascade (outside map)
[ ] Map with large object from wreckage
[ ] Interior map using the buildings from Frost
[ ] Map using GFWL map
[ ] Vertical interior map inside large crater on quarantine
Out of Scope
Misc Notes
Map Ideas