This is the improvements I made for BedrockSkinUtility, that is already got mention here #22
Refactor a lot of code since and replace many with my own version of the implement, since some model/skin/cape translate fine but won't show up and also models that have really unique model that doesn't look like the player won't works. So I just deleted a lot part of the code and reimplement it, works perfect fine after that.
Parsing model is switched to a library I write that allowed support for per-face uv map, and more.
Most of the changes can be listed in #22.
This is the improvements I made for BedrockSkinUtility, that is already got mention here #22
Refactor a lot of code since and replace many with my own version of the implement, since some model/skin/cape translate fine but won't show up and also models that have really unique model that doesn't look like the player won't works. So I just deleted a lot part of the code and reimplement it, works perfect fine after that.
Parsing model is switched to a library I write that allowed support for per-face uv map, and more. Most of the changes can be listed in #22.
This haven't been tested on GeyserSkinManager but I test it using ViaBedrock instead.
Tested servers: Hive, Galaxite, Cubecraft.
Here is some images after the changes I made: