When I call an added contact, the player will put the phone in its pocket and no UI will be displayed ("DIALING...").
However, the contact.Call(); function works, the sound plays and the Answer event is triggered.
Your DisplayCallUI function looks good to me but maybe they've changed the way they handle the Call ui now?
What is really weird is that if you start the game with RagePluginHook (+SCHVDN oc), the UI will be displayed!! (but the contacts will be busy).
I don't understand at all what RPH does to mess up with your script.
I run only your iFruitAddon and my script that uses it. And sometimes I run RPH alone to access the console.
EDIT: Okay so it seems that RPH does some stuff about the phone by itself.
It displays the call UI even for non existent contact and removes the "The selected contact is no longer available" notification.
So we can put RPH apart atm, the call UI not displaying is really an iFruitAddon issue.
EDIT2: I think the problem is due to the fact that when you select an "out of bound" contact, the game closes the phone...
When I try your DisplayCallUI function alone with the phone open, it works perfectly.
EDIT3: Confirmed. Disabling Control.PhoneSelect allow me to call new contacts but of course I can't call native contacts. it must be fixable...
When I call an added contact, the player will put the phone in its pocket and no UI will be displayed ("DIALING..."). However, the contact.Call(); function works, the sound plays and the Answer event is triggered.
Your DisplayCallUI function looks good to me but maybe they've changed the way they handle the Call ui now?
What is really weird is that if you start the game with RagePluginHook (+SCHVDN oc), the UI will be displayed!! (but the contacts will be busy). I don't understand at all what RPH does to mess up with your script.
I run only your iFruitAddon and my script that uses it. And sometimes I run RPH alone to access the console.
EDIT: Okay so it seems that RPH does some stuff about the phone by itself. It displays the call UI even for non existent contact and removes the "The selected contact is no longer available" notification. So we can put RPH apart atm, the call UI not displaying is really an iFruitAddon issue.
EDIT2: I think the problem is due to the fact that when you select an "out of bound" contact, the game closes the phone... When I try your DisplayCallUI function alone with the phone open, it works perfectly.
EDIT3: Confirmed. Disabling Control.PhoneSelect allow me to call new contacts but of course I can't call native contacts. it must be fixable...