Closed Takrem1 closed 1 month ago
It should be ok to open a player and a recorder at the same time. Several flutter sound users do that with success.
could you send your logs?
@Larpoux Okay, now I have somehow managed it. I dont know exactly what I did wrong, but it was my mistake. I'm closing the issue
This is good news 👍
Here is my question :
Hey, I want to record an play audio at the same time.
Player: I have a websocket via which I receive pcm16 audio data. I write these directly into the player and they are also played successfully.
Recorder: I want to record pcm16 packets with the FlutterSoundRecorder and send them to a server via the websocket.
Since the whole thing is supposed to be a real-time communication, the playback and recording must take place simultaneously.
Both work fine on their own, but as soon as I start both at the same time, the player stops playing audio. It feels like the recorder is somehow terminating the player or something. As soon as I stop recording, the player starts playing audio again. What could be the reason for this?
I am currently testing this on android