Cannoneers-of-Create / CreateBigCannons

A Minecraft mod for building large cannons with the Create mod.
https://www.curseforge.com/minecraft/mc-mods/create-big-cannons
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Minecraft 1.18.2 mod version 5.5.1 Problems found #651

Closed CCTWT closed 1 month ago

CCTWT commented 1 month ago

1.18.2 In module version 5.5.1, the fuse cannot explode at the correct distance, for example, I set the detonation distance of the proximity fuse to 5, 6, 9 tiles and other tiles and load the grenade projectile, when the anti-aircraft shell is launched, the proximity fuse will always explode when it collides with the target, and the delayed bump fuse cannot be detonated, and the armor-piercing grenade cannot be detonated

When a shell is deflected or hit, it does not despawn, but instead duplicates one and bounces or passes through, even if the ammunition fuse is detonated

Since version 0.5.4, the fuse is no longer able to be detonated by physical creatures, whether it is a bug or something updated

rbasamoyai commented 1 month ago

AP shell can only use timed fuze by default Autocannon AP cannot be fuzed Delayed impact fuze is interesting, send a video Please send a video of the duplicating round issue Please send a video of entities not triggering fuzes

rbasamoyai commented 1 month ago

Also, proximity fuze is a somewhat known issue, but i've largely decided that it's not the most important right now. May check on that for 5.6.0 or so

rbasamoyai commented 1 month ago

And finally, proximity fuze is intended to detonate when colliding with target.

rbasamoyai commented 1 month ago

Actually, if you're using a nightly version those may not work. Make sure you're using the version from CurseForge, so please send a modlist

rbasamoyai commented 1 month ago

Found the impact issue.

rbasamoyai commented 1 month ago

Fixed in https://github.com/Cannoneers-of-Create/CreateBigCannons/pull/653. Not in production yet.