CapsAdmin / pac3

advanced avatar customization for garrysmod
GNU General Public License v3.0
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Is there ANY way, shape or form that I can export these animations to an NPC #104

Closed Michael007800 closed 9 years ago

Michael007800 commented 9 years ago

Or are there any programs I should use to make animations for NPCs with different bone structures.

Cynosphere commented 9 years ago

Custom anims or the animation part anims?

Michael007800 commented 9 years ago

Animation part.

So basically, the new skeleton can use the default animations. (Run, jump, crowbar, ect )

--- Original Message ---

From: "LUModder" notifications@github.com Sent: 21 December 2014 15:55 To: "CapsAdmin/pac3" pac3@noreply.github.com Cc: "Michael007800" michael.hayward@outlook.com Subject: Re: [pac3] Is there ANY way, shape or form that I can export these animations to an NPC (#104)

Custom anims or the animation part anims?


Reply to this email directly or view it on GitHub: https://github.com/CapsAdmin/pac3/issues/104#issuecomment-67774542

Cynosphere commented 9 years ago
  1. Are you using non-playermodels
  2. ent:SetSequence("name_here")
Michael007800 commented 9 years ago

non-playermodels (Soz for late reply, i've been bed-ridden sick!)

CapsAdmin commented 9 years ago

Animations are part of the model. You can use the animation part to set an animation provided by the model but PAC cannot use animations between models. (well maybe if you use bonemerge but that's a little complicated)