Closed Michael007800 closed 9 years ago
Custom anims or the animation part anims?
Animation part.
So basically, the new skeleton can use the default animations. (Run, jump, crowbar, ect )
--- Original Message ---
From: "LUModder" notifications@github.com Sent: 21 December 2014 15:55 To: "CapsAdmin/pac3" pac3@noreply.github.com Cc: "Michael007800" michael.hayward@outlook.com Subject: Re: [pac3] Is there ANY way, shape or form that I can export these animations to an NPC (#104)
Custom anims or the animation part anims?
Reply to this email directly or view it on GitHub: https://github.com/CapsAdmin/pac3/issues/104#issuecomment-67774542
non-playermodels (Soz for late reply, i've been bed-ridden sick!)
Animations are part of the model. You can use the animation part to set an animation provided by the model but PAC cannot use animations between models. (well maybe if you use bonemerge but that's a little complicated)
Or are there any programs I should use to make animations for NPCs with different bone structures.