It doesn't look like the "spawn as props" feature is working, as nothing gets spawned and nothing happens for props that are effects.
Was making a scene and was using PAC3 for position stuff and attachment stuff for some props, simply as an easy way to draft things I was trying to figure out since i can precisely attach stuff while moving objects and characters around, or drafting a quick Custom Animation for something, but then wanted to have the actual props get spawned in their place at their position and angle to replace them so I can use my other tools. But again, nothing seems to happen, probably because they're technically effects.
ERROR!: Can't create physics object for [model.mdl]
The model itself was an SFM port so it spawns as an effect. I usually just use Advanced Bone Tool and Stop Motion Helper and stuff like that.
Is there any way an exception can be made, or to force it to spawn anyways?
A workaround for me was giving effect props a collision, I just took like the plastic 1x1x1 cube's collision and copied its .phy model to the other in the files. Not sure if PAC3 could have built-in solution.
It doesn't look like the "spawn as props" feature is working, as nothing gets spawned and nothing happens for props that are effects.
Was making a scene and was using PAC3 for position stuff and attachment stuff for some props, simply as an easy way to draft things I was trying to figure out since i can precisely attach stuff while moving objects and characters around, or drafting a quick Custom Animation for something, but then wanted to have the actual props get spawned in their place at their position and angle to replace them so I can use my other tools. But again, nothing seems to happen, probably because they're technically effects.
ERROR!: Can't create physics object for [model.mdl]
The model itself was an SFM port so it spawns as an effect. I usually just use Advanced Bone Tool and Stop Motion Helper and stuff like that.
Is there any way an exception can be made, or to force it to spawn anyways?