Closed iNV3RT3D closed 11 months ago
There was no way to get the clientside pac.WorldEntity in serverside E2.
pac.WorldEntity
This change makes it so that when world() is passed into the pacSetKeyValue(), it uses pac.WorldEntity on the clientside.
world()
pacSetKeyValue()
There was no way to get the clientside
pac.WorldEntity
in serverside E2.This change makes it so that when
world()
is passed into thepacSetKeyValue()
, it usespac.WorldEntity
on the clientside.