Closed rafaeldelboni closed 2 years ago
Thanks! I just added myself to the list. I'm planning to integrate this with bullet3 for a personal project, do you have any directions or tips?
All the best.
Thanks! I just added myself to the list. I'm planning to integrate this with bullet3 for a personal project, do you have any directions or tips?
All the best.
Have not done that myself yet, but I'm working with the template on a game engine project and I've found mostly if you can get a handle on the way the Makefile
works, you'll be able to get most-anything integrated. If you need extra info on the build system here's a pretty comprehensive doc.
Only had serious issues with libraries which use windows.h
on Windows having conflicting names used by raylib, but looks like Bullet is all namespaced C++ so should be pretty smooth.
This repo was pointing to an old commit in raylib-ccp which leads to use Raylib v3.1
With this it compiles using Raylib v3.7