CapsCollective / raylib-cpp-starter

A portable, automated template for raylib projects with C++ bindings
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fix: Updates raylib-cpp submodule to current state #10

Closed rafaeldelboni closed 2 years ago

rafaeldelboni commented 2 years ago

This repo was pointing to an old commit in raylib-ccp which leads to use Raylib v3.1

With this it compiles using Raylib v3.7

bin/app
INFO: Initializing raylib 3.7
...
rafaeldelboni commented 2 years ago

Thanks! I just added myself to the list. I'm planning to integrate this with bullet3 for a personal project, do you have any directions or tips?

All the best.

jonjondev commented 2 years ago

Thanks! I just added myself to the list. I'm planning to integrate this with bullet3 for a personal project, do you have any directions or tips?

All the best.

Have not done that myself yet, but I'm working with the template on a game engine project and I've found mostly if you can get a handle on the way the Makefile works, you'll be able to get most-anything integrated. If you need extra info on the build system here's a pretty comprehensive doc.

Only had serious issues with libraries which use windows.h on Windows having conflicting names used by raylib, but looks like Bullet is all namespaced C++ so should be pretty smooth.