Capstrong / Godlands

Actual game for the Capstrong DePaul capstone team
0 stars 0 forks source link

Analytics / Metrics System #135

Open brickman1444 opened 9 years ago

brickman1444 commented 9 years ago

It'd be really nice for playtesting and balance to have empirical data on the play experience.

Part 1: On every midnight, print out information to the console including how many resources were picked up, resources per day, number of buddies hatched, buddies hatched per day, buddies killed, buddies killed per day, current stats, current buddy hunger.

Part 2: Save this to a text file instead so it works with builds. Save a unique file for each playthrough so we can get from multiple playthroughs in a row. Once it hits a maximum number of files it starts overriding the oldest files.

cjacobwade commented 9 years ago

This is cool. While we're at it, it would be cool to store the players position every few seconds and make a height map out of that so we can figure out where people get stuck and or lost.

brickman1444 commented 9 years ago

That might be a bit out of scope but definitely something cool to try to do.