Captain-Chaos / WorldPainter

WorldPainter is an interactive graphical map generator for the indie game Minecraft.
http://www.worldpainter.net/
GNU General Public License v3.0
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[Feature] Support needed for Minecraft 1.17's new height parameters. #194

Open ghost opened 3 years ago

ghost commented 3 years ago

As of 20w49a, users can create a custom dimension/world with a minimum build height of -2032 and a maximum of 4064.

Currently WorldPainter does not support negative height values, nor this new maximum height.

DerMattinger commented 3 years ago

Mojang might change the map format again while in the snapshot phase. Lets wait until the 1.17 is official released. ;)

n8bar commented 3 years ago

Is this a significant format change or is it just the minimum and maximum height values? If the former, let's wait until we know what format actually makes it to the release, otherwise I think it's worth the risk in order to make this available sooner.

Captain-Chaos commented 3 years ago

Did Mojang take this out again? I've been looking into how to create non-standard height Minecraft maps in the latest build, but can't find anything.

Malfrador commented 3 years ago

Did Mojang take this out again? I've been looking into how to create non-standard height Minecraft maps in the latest build, but can't find anything.

They hid it behind a datapack because of performance issues with the vanilla generation. See here: https://www.minecraft.net/en-us/article/minecraft-snapshot-21w15a They also decided to split 1.17 into two parts, with the first part coming in the next months and the second in winter. The increased height will stay hidden behind a datapack for the first part and vanilla generation and the vanilla height increase (as well as the world generation changes like mountains and caves) will come in the second part of the update.

It however would be very nice to implement support for it in WorldPainter nontheless, as this would allow people to create worlds already without having to wait for the second part of the 1.17 update. The general world format shouldn't change from the ones used in the snapshot builds right now, but even if it does WorldPainter would only need to change the Export functionality, not the creation of the world itself.

FromenActual commented 2 years ago

Any updates on when this will be added to World Painter? I've got a project that would greatly benefit from this new feature, my terrain spans a few km in height!

sijmenvb commented 2 years ago

captain chaos has stated on reddit: https://www.reddit.com/r/Worldpainter/comments/psnj6g/making_maps_for_increased_world_height/ that he is planning to add support for the extended height when it is fully added to the game in minecraft 1.18.

Enoshade commented 2 years ago

Since 1.18 has been released today, I assume we will see development commencing soon? I've been really looking forward to this myself, since a large-scale terrain project I'm making for EpicQuestz would greatly benefit from expanded height, which would allow for higher mountain ranges and a wider range from valleys to foothills. I'll wait patiently though, I do understand that it isn't easy to reverse-engineer a changed world format.