Open Dannypan opened 1 month ago
After testing, this isn’t just due to imported masks but simply a bug with custom annotation layers.
Could you elucidate a little? Am I correct that yellow in those images is the custom annotation layer and red the layer you are trying to apply? So you're saying that if you do "except on" the yellow layer the red layer is not applied in any tile where the yellow layer is present?
Does it do that only for custom annotation layers, or also for other layer types?
I assume this is referring to importing a mask using scripting, since importing a mask using the GUI does not even support filtering?
It would be tremendously helpful if you could provide a test case. Perhaps the files involved in creating the images above.
Made a fresh one since I'm not on the usual PC I work on. Surface.png is the height map, River map.png is the mask I've imported. I imported it with these settings (threshold is 16000)
then applied the "Test" annotation layer with global operations except on the "River Mask" annotation layer. As you'll see, it only applied the "Test" layer on WorldPainter tiles where there isn't any "River Mask" layer:
No scripts used.
On further testing I think it might just be an issue with custom annotation layers, whether imported or not.
I’ve been trying to use global operations to apply layers and terrain except on a soil mask layer I’ve made. However, if even a single pixel of the imported mask is within a 128 tile, the entire tile is ignored.
Please could it be fixed so imported masks don’t block off entire tiles. This issue persists even after restarting WorldPainter.
Soil Map in the below is a custom annotation layer; start is a custom ground cover layer.