Importing certain 1 bit masks always imports inverted regardless of which color is which. Importing the mask, undoing, going to an external editor and "invert colors"ing the mask, then reimporting it gives exactly the same results (in my case I'm trying to import a mask for gravel paths, but no matter what I do everything except the gravel paths becomes gravel)
I have attached the mask (warning, 23kx31k image), I have not been able to determine what makes this specific mask import inverted compared to other similar masks
https://github.com/Captain-Chaos/WorldPainter/assets/8796893/48d246e0-343c-4eaf-be0e-6463e538a5eb
EDIT: it might be due to the top left corner being white?
Importing certain 1 bit masks always imports inverted regardless of which color is which. Importing the mask, undoing, going to an external editor and "invert colors"ing the mask, then reimporting it gives exactly the same results (in my case I'm trying to import a mask for gravel paths, but no matter what I do everything except the gravel paths becomes gravel) I have attached the mask (warning, 23kx31k image), I have not been able to determine what makes this specific mask import inverted compared to other similar masks https://github.com/Captain-Chaos/WorldPainter/assets/8796893/48d246e0-343c-4eaf-be0e-6463e538a5eb EDIT: it might be due to the top left corner being white?