This is for an addon for Stormworks: Build & Rescue that adds hostile roaming A.I. to the game that doesn't need the Conquest game mode running at the same time, just the Weapons DLC.
Unfortunately when in their combat state the hostile AI vessels and aircraft circle around the initial position that they spotted the player owned or civilian vehicle and not it's current position, which means that unless the player's ship or aircraft is moving very slowly or remains stationary, the hostile AI will fall behind and eventually disappear from render distance.
Maybe there's a way of updating the next path node based on the target's current position once the previous one has been reached? If not then maybe we might have to resort to the hostile AI just going between two random points near the target instead, although that may risk in collision with some of the larger vehicles?
Priority: Low
Unfortunately when in their combat state the hostile AI vessels and aircraft circle around the initial position that they spotted the player owned or civilian vehicle and not it's current position, which means that unless the player's ship or aircraft is moving very slowly or remains stationary, the hostile AI will fall behind and eventually disappear from render distance.
Maybe there's a way of updating the next path node based on the target's current position once the previous one has been reached? If not then maybe we might have to resort to the hostile AI just going between two random points near the target instead, although that may risk in collision with some of the larger vehicles?