CaptainDreamcast / DolmexicaInfinite

Something resembling a Mugen port for Dreamcast.
MIT License
24 stars 5 forks source link

One character presents a variety of problems #3

Open jenngra505 opened 4 years ago

jenngra505 commented 4 years ago

Dee Bee Kaw is a zany over the top character with tons of tricks up his sleeve, so it's no surprise that he was the first character I decided would be a good case test to see how well this program works. _1 _2 _3 These are just the issues that could most obviously be displayed in pictures. I posted a link to this character and the author's many other works so you can thoroughly analyze his inner workings. http://www.justnopoint.com/lbends/index.php?location=chars

CaptainDreamcast commented 4 years ago

Let's try this again with the correct account, these are all different bugs too:

The flipped head is because ModifyExplod treated its facing and vfacing parameters wrong.

The second one has two things going on: The road roller is flipped because of ModifyExplod again, but they stay on screen because NumHelper and Helper only check for helpers attached to the current helper. I thought that was correct behavior but apparently not. It works correctly after adjusting it to work on the player and all its attached helpers. Surprising this didn't come up before.

The third one had its superpause animation set as F100, and it was set to use the player file for both superpause animations preceded with S and with F, that has been fixed to only use S now.

I'll add the character to my set of testing characters. There's only one character The_None worked on right now, which is Ghetto War Machine, so it should be a good addition. Regarding the other bugs with the character, I'll try to get them stamped out for Demo 15. I'll keep the issue open until Demo 15 is done and the changes are merged back on github. Thanks for sharing your findings with me.