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drod
The official public repository of Deadly Rooms of Death and DROD RPG
http://caravelgames.com
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RPG: Improve quick travel logic
#516
Closed
Hypexion
closed
1 year ago
Hypexion
commented
1 year ago
A few improvements to the quick travel to room edge algorithm:
Allow pathing over water if the player can move on water
Allow pathing over pits if the player can move on pits
Remove logic that treats closed doors as always passable for flying player.
A few improvements to the quick travel to room edge algorithm: