It was noticed that previously, the default damage for Aumtlich beams was rounded down if the player had an odd HP value, but the change to support customising the damage caused it be rounded up. This could have undesirable effects on existing level sets, so a special case has been added to preserve the old behaviour for beams halfing HP.
It was noticed that previously, the default damage for Aumtlich beams was rounded down if the player had an odd HP value, but the change to support customising the damage caused it be rounded up. This could have undesirable effects on existing level sets, so a special case has been added to preserve the old behaviour for beams halfing HP.
Thread: https://forum.caravelgames.com/viewtopic.php?TopicID=45830