Currently, the right-click tooltip does not show the "plain" floor types. While they usually do not have game logic associated with them, it is possible for character scripts to treat them as logically different.
Noting these floor types can therefore be useful. It also gives a conformation that a tile contains no functional floor types that may be obscured by monsters or items.
Currently, the right-click tooltip does not show the "plain" floor types. While they usually do not have game logic associated with them, it is possible for character scripts to treat them as logically different.
Noting these floor types can therefore be useful. It also gives a conformation that a tile contains no functional floor types that may be obscured by monsters or items.