Moving away from a room edge using a tunnel can lead to an assert, as the player's sword may be drawn outside of the room during movement animation.
To fix, clipping should be applied to the sword blit in the case when the player is being animated, and their previous sword position is outside of the room.
Moving away from a room edge using a tunnel can lead to an assert, as the player's sword may be drawn outside of the room during movement animation.
To fix, clipping should be applied to the sword blit in the case when the player is being animated, and their previous sword position is outside of the room.
Thread: http://forum.caravelgames.com/viewtopic.php?TopicID=45844