Closed Hypexion closed 1 week ago
Removing spark effects in CGameScreen::ProcessCueEventsBeforeRoomDraw after CCurrentGame has loaded a new room can lead to crashes. To fix this, the spark clearing is skipped if the player has left the room.
CGameScreen::ProcessCueEventsBeforeRoomDraw
CCurrentGame
Thread: http://forum.caravelgames.com/viewtopic.php?TopicID=46021
Thank you both!
Removing spark effects in
CGameScreen::ProcessCueEventsBeforeRoomDraw
afterCCurrentGame
has loaded a new room can lead to crashes. To fix this, the spark clearing is skipped if the player has left the room.Thread: http://forum.caravelgames.com/viewtopic.php?TopicID=46021