Currently the debug view only shows the uv coordinates for the texture loaded in the root part, it doesn't check each individual part.
The vanilla game doesn't seem to use different textures within a parts list, but KamiToolKit does, I allocate several textures in parts for ease of switching.
Currently the debug view only shows the uv coordinates for the texture loaded in the root part, it doesn't check each individual part.
The vanilla game doesn't seem to use different textures within a parts list, but KamiToolKit does, I allocate several textures in parts for ease of switching.