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CarbonBasedDudeform
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Game-Engine-For-Fun
One of them game engines made for fun.
MIT License
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Imgui
#55
CarbonBasedDudeform
closed
3 years ago
0
string hashing
#54
CarbonBasedDudeform
opened
4 years ago
0
Model rendering consistent naming
#53
CarbonBasedDudeform
closed
4 years ago
0
Clean up camera
#52
CarbonBasedDudeform
closed
4 years ago
0
Missing Platform Abstraction Layer
#51
CarbonBasedDudeform
opened
4 years ago
0
Seperation of world, church, state, rendering, et al.
#50
CarbonBasedDudeform
opened
4 years ago
0
Fix texturing issues
#49
CarbonBasedDudeform
closed
4 years ago
0
Refactor to use units
#48
CarbonBasedDudeform
opened
4 years ago
0
Fix texturing bug(s)
#47
CarbonBasedDudeform
closed
4 years ago
0
Make camera for great good
#46
CarbonBasedDudeform
closed
4 years ago
0
Clean up camera code
#45
CarbonBasedDudeform
closed
4 years ago
0
Fix janky camera
#44
CarbonBasedDudeform
closed
4 years ago
0
Different mouse modes ?? navigation modes? ?!?!?!
#43
CarbonBasedDudeform
opened
4 years ago
0
Fix inconsisten naming in model / rendering subsystem
#42
CarbonBasedDudeform
closed
4 years ago
2
another thing to look at further down the line: mesh optimiser
#41
CarbonBasedDudeform
opened
4 years ago
0
mpark variant
#40
CarbonBasedDudeform
opened
4 years ago
0
replace runtime polymorphic classes with static polymorphic classes?
#39
CarbonBasedDudeform
closed
4 years ago
1
embed lua for scripting
#38
CarbonBasedDudeform
opened
4 years ago
0
Generic way of handling constant buffers, and the whole shader situation actually
#37
CarbonBasedDudeform
opened
4 years ago
0
Animations
#36
CarbonBasedDudeform
opened
4 years ago
0
bump map normal maps map maps
#35
CarbonBasedDudeform
opened
4 years ago
1
clean up graphics set up code
#34
CarbonBasedDudeform
opened
4 years ago
0
credit where credit due
#33
CarbonBasedDudeform
opened
4 years ago
0
Render textured mesh
#32
CarbonBasedDudeform
closed
4 years ago
0
different render orders based on scene data / whats most common?
#31
CarbonBasedDudeform
opened
4 years ago
0
blend modes & alpha
#30
CarbonBasedDudeform
opened
4 years ago
0
refactor rendering
#29
CarbonBasedDudeform
opened
4 years ago
0
failure to load model/texture
#28
CarbonBasedDudeform
opened
4 years ago
0
Scenes as two forms: baked and unbaked?
#27
CarbonBasedDudeform
opened
4 years ago
0
freeroam camera
#26
CarbonBasedDudeform
closed
4 years ago
0
max class size?
#25
CarbonBasedDudeform
opened
4 years ago
0
fibers / task schedulers
#24
CarbonBasedDudeform
opened
4 years ago
0
render a mesh with multiple textures
#23
CarbonBasedDudeform
opened
4 years ago
0
nanomsg
#22
CarbonBasedDudeform
opened
4 years ago
0
Render a mesh
#21
CarbonBasedDudeform
closed
4 years ago
0
switch to assimp
#20
CarbonBasedDudeform
opened
4 years ago
0
decouple renderer and model loader
#19
CarbonBasedDudeform
opened
4 years ago
0
add nullptr checks and error logging
#18
CarbonBasedDudeform
opened
4 years ago
0
render textured mesh
#17
CarbonBasedDudeform
closed
4 years ago
0
do proper reet good input manager
#16
CarbonBasedDudeform
closed
4 years ago
0
read input from gamepad
#15
CarbonBasedDudeform
opened
4 years ago
0
read input from mouse
#14
CarbonBasedDudeform
closed
4 years ago
0
read input from keyboard
#13
CarbonBasedDudeform
closed
4 years ago
0
render a mesh
#12
CarbonBasedDudeform
closed
4 years ago
0
triangle
#11
CarbonBasedDudeform
closed
4 years ago
1
put in imgui
#10
CarbonBasedDudeform
opened
4 years ago
0
Investigate DirectXMath and other SIMD options
#9
CarbonBasedDudeform
opened
4 years ago
1
Clean up
#8
CarbonBasedDudeform
closed
4 years ago
0
compiles and loads default ps and vs shaders
#7
CarbonBasedDudeform
closed
4 years ago
0
compile shaders during build
#6
CarbonBasedDudeform
closed
4 years ago
1
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