Closed tool4ever closed 9 months ago
This issue has not been updated in a while and has now been marked as stale. Stale messages will be auto closed.
@tool4ever maybe instead, use EmptySa or something to have the Cause be set?
hmn but what should I use as hostCard for that? (the original cause isn't really available and there might even be different ones for the cards returning)
also in some cases like SBA Cause=null is probably correct anyway? (though not relevant for this interaction)
hmn but what should I use as hostCard for that? (the original cause isn't really available and there might even be different ones for the cards returning)
also in some cases like SBA Cause=null is probably correct anyway? (though not relevant for this interaction)
hm i need to think about this
In this case
AbilityKey.Cause
will be null (e.g. Banisher Priest returning Dryad Arbor).Maybe need to teach matchesValid that !* on null can be treated as true?
The script also needs to use
ResolvedLimit$
.