Describe the bug
AI doesn't cast Calibrated Blast if the player gets hexproof/shroud from his creature, although the AI can kill that creature with Calibrated Blast and thus deprive the player of its hexproof/shroud.
To Reproduce
Steps to reproduce the behavior:
Player has Metropolis Reformer/Shalai, Voice of Plenty on the battlefield.
AI has 3+ Mountains on the battlefield and Calibrated Blast in hands.
AI doesn't cast Calibrated Blast
Expected behavior
AI should cast Calibrated Blast if the player gets hexproof/shroud from his creature to kill this creature.
Additional context
There are only 7 creatures that give hexproof to a player: Aegis of the Gods, Enduring Angel, Keen-Eared Sentry, Metropolis Reformer, Shalai, Voice of Plenty, Sigarda, Heron's Grace and Spirit of the Hearth. And only 1 creature that give shroud to a player - True Believer.
Desktop
OS: Windows 10
Java Version: 1.8.0_202-b08
Forge Version: 1.6.64-SNAPSHOT-08-15
The Problem there is more that with Calibrated Blast, the Damage is only a bonus
Also because of Randomness, the damage it might deal, may not be enough to kill
Describe the bug AI doesn't cast Calibrated Blast if the player gets hexproof/shroud from his creature, although the AI can kill that creature with Calibrated Blast and thus deprive the player of its hexproof/shroud.
To Reproduce Steps to reproduce the behavior:
Expected behavior AI should cast Calibrated Blast if the player gets hexproof/shroud from his creature to kill this creature.
Additional context There are only 7 creatures that give hexproof to a player: Aegis of the Gods, Enduring Angel, Keen-Eared Sentry, Metropolis Reformer, Shalai, Voice of Plenty, Sigarda, Heron's Grace and Spirit of the Hearth. And only 1 creature that give shroud to a player - True Believer.
Desktop OS: Windows 10 Java Version: 1.8.0_202-b08 Forge Version: 1.6.64-SNAPSHOT-08-15
Screenshots