Card-Forge / forge

An unofficial rules engine for the world's greatest card game.
https://card-forge.github.io/forge/
GNU General Public License v3.0
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AI does not account for commander damage when chosing blockers #6159

Open Nymra opened 1 week ago

Nymra commented 1 week ago

This is an old bug and I reported it before (and I was ignored and attacked for it) but it is still there.

  1. AI very often does not block my commander even if it could and dies from commander damage, even when it had legal blockers available (even cheap ones, like tokens). sometimes feels like the AI just gives up lol...
  2. issue seems to arise more often with commanders that have first strike or lot of buffs (+1/+1 tokens, auras/equipment).
  3. the AI seems to block more often when the damage would kill it by life going to 0, too.

In other words: Voltron commanders feel like a cheat vs AI since I can very often guess for the AI not to block it.

Tested with Thrun, the Last Troll, Licia, Sanguine Tribune and similar commander types. If you try to reproduce, please read my post before thorougly... Ironically, when the commander also has trample it gets blocked more often.

Feels odd that nobody else seems to have this issue, or maybe not many play commander vs. AI with voltron types? I get this alot less ofc with my Bruna deck, but she gets to be unblockable fast anyway, so I would not notice it for example.

Nymra commented 2 days ago

Is this still ignored?

It is a major issue.