CardboardKeep / WardenBugs

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Player de-syncs from levers while in animation #161

Closed Volanare closed 8 years ago

Volanare commented 8 years ago

[From April 2 beta build on Steam]

When interacting with levers, the player will complete their animation (as will the lever), but the player will slide away from the lever - as though they're still moving. I spotted this continuing in a cutscene (player actually reverted to walking animation and walked away from the lever).

Repro: Factorum Windmill was where I first noted this. Also happened in Water Wing (this is where I spotted it in a cutscene) Find lever at top of Windmill Pull lever Player will start to slide

[I'm not sure this will always happen, I only noticed it happening after the Factorum Windmill but it seemed to be happening every time after that]

Agilethief commented 8 years ago

Repro: Windmill. Jump on the edge of the wheel of the windmill. it is sloped and will start to slide you off. As you slide pull the lever. You continue sliding, but play the lever animation.

I'm going to freeze the players velocity when they use the lever.

Agilethief commented 8 years ago

I've applied a fix for this, keep an ear out and an eye aboot incase you see this again.