Open anmolguptach opened 1 year ago
Same issue, I also cannot use any other model except of this one. Same error comes
@anmolguptach did you find any solution ?????
@CariusLars
Add at the end of the URL String ?raw=true
.
Like this: https://github.com/alex27riva/3d-models/blob/main/vase.glb?raw=true
@alex27riva But other glb and gltf files are also not working
?raw=true
when I use this. it is working for other glb files as well
You have to change raw instead blob and it work
I have added raw instead of blob even try by adding ?raw=true at end of uri. Even try combinations of it but nothing works for me. Can anybody tell me any solution?
I am also having same issue, did anyone manage to fix the problem?
My files here both locally and on the network can be used.
In addition to the chicken model in the example, other model files can also be used normally.
If you need help, you can contact me.
Same issue, I also cannot use any other model except of this one. Same error comes
Did you find any solution ?
Yes,I can
pubspec.yaml: assets:
assets/Point/
code: var newNode = ARNode( type: NodeType.localGLTF2, uri: "assets/Point/ClearCoatCarPaint.gltf", //uri: "https://github.com/KhronosGroup/glTF-Sample-Models/blob/main/2.0/ClearCoatCarPaint/glTF-Binary/ClearCoatCarPaint.glb?raw=true", scale: vector.Vector3(0.02, 0.02, 0.02), position: vector.Vector3( hitTestResults[0].worldTransform.getColumn(3).x, hitTestResults[0].worldTransform.getColumn(3).y, hitTestResults[0].worldTransform.getColumn(3).z, ), rotation: vector.Vector4(1.0, 0.0, 0.0, 0.0));
Yes,I can
pubspec.yaml: assets: - assets/Point/
code: var newNode = ARNode( type: NodeType.localGLTF2, uri: "assets/Point/ClearCoatCarPaint.gltf", //uri: "https://github.com/KhronosGroup/glTF-Sample-Models/blob/main/2.0/ClearCoatCarPaint/glTF-Binary/ClearCoatCarPaint.glb?raw=true", scale: vector.Vector3(0.02, 0.02, 0.02), position: vector.Vector3( hitTestResults[0].worldTransform.getColumn(3).x, hitTestResults[0].worldTransform.getColumn(3).y, hitTestResults[0].worldTransform.getColumn(3).z, ), rotation: vector.Vector4(1.0, 0.0, 0.0, 0.0));
Nee bondha ra nee bondha...!!!
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