Closed Koobonik closed 2 years ago
nice! I'll have a look at the new code this afternoon or at the latest this weekend and merge it into main :)
@Koobonik I left a few questions in your code, after they are clarified I'll merge it :)
@CariusLars I always feel grateful for your efforts.
hey @Koobonik , can you have a look at the questions I asked on this PR? if we clarify this I can go on and merge it :)
@CariusLars Yes, You can. How can I see your questions?
they are further up in this discussion thread, I've attached a screenshot on how it looks for me:
In the fisrt case, So many flutter libs set null after dispose. because, It helps to prevent memory leak.
second case, you right, The difference from arcore was compared. I think I made a mistake there. you can delete "faceSceneUpdateListener" function
are you sure the method call handlers are automatically disposed?
also, could you remove the faceSceneUpdateListener code pieces so I can compare and test the code better?
Thanks @Koobonik !
hi @CariusLars sorry about too late I will send a new code in Sunday. :)
@Koobonik Any update #71 ? Am i the only one facing this issue ?
@naveenbharadwaj19 Does it mean an issue that Turn OFF when you go home while running the app and then return right?
@Koobonik Well yeah. It's terminating whole app . I've added a demo video in #71 how the crash is happening
@Koobonik I've merged your changes into main in the current v0.6.2
@CariusLars Thanks! If I find something. I will PR :)
Hi Guys, I fixed error in Android!
In version 0.6.0, the app turned off after 30 times dispose. In version 0.6.1, the app turned off after 70 times dispose. And now, The app does not turn off after dispose! The animation continued to be soft and the amount of heat generated became very low. Overall, it was optimized.