Open novalain opened 7 years ago
And bind it to input in FurryNode, as Andrew suggested to keep a clean state in our application and be able to update in animation slider.
curve -p 0 0 0 -p 5 0 0 -p 5 0 5 -p 0 0 5; createNode -n FurrySystem furry connectAttr curve1 furry.strand // or connectAttr curve1.controlVertices furry.controlVertices connecAttr time1.outTime furry.time
curve -p 0 0 0 -p 5 0 0 -p 5 0 5 -p 0 0 5;
createNode -n FurrySystem furry
connectAttr curve1 furry.strand // or connectAttr curve1.controlVertices furry.controlVertices
connecAttr time1.outTime furry.time
http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=__files_Dependency_graph_plugins_A_more_complex_example_htm
And bind it to input in FurryNode, as Andrew suggested to keep a clean state in our application and be able to update in animation slider.
curve -p 0 0 0 -p 5 0 0 -p 5 0 5 -p 0 0 5;
createNode -n FurrySystem furry
connectAttr curve1 furry.strand // or connectAttr curve1.controlVertices furry.controlVertices
connecAttr time1.outTime furry.time