Closed JuanEspinet closed 7 months ago
I wanted to also add the ability to configure the default colors, but that was a bit beyond my knowledge of how to create config menus.
Is there a reason to have the clock colors be per clock instead of per world?
Yes I was thinking it would be nice to be able to represent clocks that have different meanings with different colors. For example if you have a clock that represents the strength of some enemy you might want it to look different than the clock that represents the strength of your allies.
Hmm, If its for that purpose the ideal way to handle it might be to have a way to add alternate colors to the world settings. Rather than each clock having a specific color value, it could have a dropdown selecting from all available configured color options.
That would allow gms to have a consistent look and feel, rather than dealing with a color picker everytime they make a new clock.
I thought the purpose was for theming, that's why I asked if per world wouldn't suffice :^)
That makes sense, I'm not very familiar with how to add new world settings options and interact with them in Foundry. Can you provide any guidance?
I think I also saw somewhere that the world settings don't support a color-picker input type natively, so that could be a bit of an annoyance for setting these up through world settings.
Caught me on vacation. I'll have to try to remember later, but that's unfortunately that there is native color picker available there. I'll dig though.
Adds the ability to assign custom filled and empty colors to a clock. Existing clocks will default to white and red as before.